RESUME

Charles R. Boston
Los Angeles, CA 90028
323-333-9892
chuck@chuckboston.com
www.chuckboston.com



SERVICES

· Concept Illustration
· Storyboarding
· Visual Effects Design
· Costume Design
· Set/Environment Design
· Graphic Design
· Product Design and Modeling
· Matte Painting
· TItle Design
· On Set Visual Effects Assisting and Data Wrangling

EXPERIENCE
· Chuck Boston Creative-Hollywood, CA NOV 2015-Current
Product Design and Illustration
3D modeling CAD designs for product mockups via 3D print or molding.
· Dreamworks Animation, Awesomeness TV-Los Angeles, CA FEB 2015-MAY 2015
Graphic Illustrator
Responsible for graphic illustrations, icons and pattern designs for apparel.
· Pimenta Rosa Productions-Los Angeles, CA JUN 2013-CURRENT
Concept Designer
Responsible for: Visual development of environments, characters, keyframes, storyboards, mood and beat boards, scene layouts and matte VFX concepts for all forms of entertainment media.
Project Manager
Responsible for: Planning, organizing and controlling project objectives. Outlining project requirements and managing cost, time, scope and quality. Preparing visual pitch presentations for potential buyers and backers.
· Echelon Endeavors, LLC-Los Angeles, CA OCT 2012-JUN 2013
Lead Concept Designer
Responsible for: Environment creation, keyframe art, and storyboards. Leading and teaching the concept team while inspiring and overseeing great work from junior artists. Developing a streamlined concept pipeline.
· Sixteenth Moon Productions, LLC-Los Angeles, CA MAR 2012-OCT 2012
Visual Effects Designer-Beautiful Creatures film
Responsible for: Character creation, keyframes, environments, and matte VFX concepts. Worked directly with VFX Supervisor and Art Director to achieve vision of the Director. Developed 2D animatic pipelines based on 2D concepts to further realize the director's vision. On set VFX assisting. 3D set scanning with the FARO laser scanner.
· Chuck Boston Studio-Hollywood, CA NOV 2011-MAR 2012
Concept Artist
Responsible for: Character creation, environments, story development, and 2D Mattes. Working with clients overseas to develop designs for live action films with VFX and Practical SFX.
· Aaron Sims Company-Hollywood, CA OCT-NOV 2011
Concept Artist
Responsible for: Sci fi character creation. Research and development into massive 3D environment creation using Vue.
· Joe Harkins Inc- Hollywood, CA SEP-OCT 2011
Concept Artist
Responsible for: Developing VFX shots and pitch-art . Followed direction of VFX Supervisor to develop initial ideas for look and feel of the film in a very fast delivery of initial concepts.
· Gnomon Studios and MeniThings Productions, LLC-Hollywood,CA JAN-SEP 2011
Concept Artist and 2D Matte Painter
Responsible for: Developing pitch art and concepts for the short film production. Developed concept designs for the main character of the film as well as the introductory matte painting. Worked with director Aristomenis Tsirbas to achieve his vision of the character and environment.

SKILLS

· Adobe Photoshop- Expert
· Alchemy Drawing Tool-Intermediate
· Maya- Intermediate
· Zbrush- Intermediate
· Painter- Intermediate
· After Effects CS4- Intermediate
· Adobe Illustrator- Intermediate
· Adobe Premiere Pro-Beginner



EDUCATION
·Gnomon School of Visual Effects, Finished Dec, 2011
Concept Design courses included Creature Design, Environment Design, Character and Production, Digital Matte painting, Storyboarding, etc.

·Milwaukee Institute of Art and Design, Milwaukee, WI, Finished studies 2009 in fine Arts of Illustration. Coursework included classes in illustration, graphic design, and 3D animation. Illustration techniques and practices were developed as well as ability to meet professional deadlines. Various assignments entailed drawing, painting, creativity thinking, logo creation, product design, ads, environmental design, and 3D modeling.

SUMMARY OF QUALIFICATIONS

·Strong understanding of conceptual development process from idea to final designs using strong foundational and advanced artistic abilities.

·Strong ability to work with a team.

·Strong conceptual sketching, painting, illustrating, and drafting skills.

·Strong understanding of designing creatures, characters, environments- interior and exterior, props, vehicles, of both organic and industrial nature.